Clash of Clan

Clash of Clan

Clash of Clan is a mobile strategy game.

Developer by Supercell.This game was released for ios platform on August 2,2012 & Google play store for Android on October 7,2013

The Game is set in the dream theme where the player is a head of a town.

Clash of Clans undertakings players to construct their own town utilizing the assets picked up from assaulting different players through the amusement’s battling highlights.The main resources are gold, elixir and dark elixir.Players can conjoin to make families, gatherings of up to fifty individuals who would then be able to share in Clan Wars together, give and get troops, and converse with one another.

Town Hall is the main Building in Clash Of Clan.There are 13 levels of TownHall in Clash Of Clan.The 13th level of townhall is the latest in the game

These are the primary characters of Clash of Clans. You can utilize these to assault different players with (or when playing effort outline). You can make these characters in the sleeping shelter and they will locate their home in the military camps.


The Barbarian is the first unit you unlock in the barracks. The Barbarian’s appearance is a man with an angry, battle-ready expression, yellow hair and a long yellow mustache. He wears a brown kilt with a leather belt and an iron shield-shaped buckle. The Barbarian picks up a head band after achieving level 3 and a viking protective cap at level 5 and level 6 brute got more honed sword and forceful horn caps.


The Archers is an extended unit. It is portrayed as a female with pink hair and sharp eyes, a light green dress, a belt with a little pack connected to it, a brilliant ring on her shoulder, and pink quills for her bolt flights. Bowmen have no favored targets, assaulting whatever draws near their range.


The Goblin is the quickest character in the diversion. Their first target is asset structures making them the perfect troop to send if your essential worry from an attack is gathering assets. They bargain twofold harm to asset structures (gold mines, remedy authorities and stockpiles for each). This implies they bargain more than 2x as much harm as Barbarians and 3x as much as Archers to these kinds of structures! The exchange off is their generally low wellbeing which is higher than an Archer however lower than a Barbarian. Likewise, on the grounds that the idea of the character is to assault asset structures first, disregarding all safeguards, they can be defenseless against assault and ought not be conveyed without another kind of troop for help.


Giants are vast troops fit for taking enormous harm, yet bargain next to no consequently. They essentially target barriers, so in a substantial gathering they can be exceptionally solid at devastating a town. Because of their high wellbeing, players for the most part convey them first so as to ensure the other more fragile yet progressively hostile troops from barriers.

Wall Breakers

Wall Breaker’s appearance is that of a little skeleton that wears a dark colored pilot cap and has a little scar over its correct eye. It conveys a substantial bomb. Wall Breaker assaults by running specifically to its objective, the closest divider, and exploding itself kamikaze style. It bargains sprinkle harm around the foe and arrangements 40x harm to Walls.

The wall breaker will continue reaching any stopping point until the point that all are gone, regardless of whether you put it far from any divider. Each time the divider breaker is overhauled, the bomb it’s holding winds up bigger. At level 3 the bomb ends up bigger. At level 5 the Wall Breaker’s bomb turns brilliant.


Balloons are moderate moving airborne units that do wrecking measures of sprinkle harm to ground targets.

Inflatables, similar to goliaths, target protective structures first.


The wizard is a mysterious unit that wears a blue shroud contingent upon it’s dimension and a cowhide belt with brilliant clasp and darker boots.

The wizard is fundamentally the same as the bowman in that it utilizes an extended assault and can shoot over dividers. It shoots fireballs that do high harm, however it requires bolster as it has generally low hitpoints and can without much of a stretch be murdered by resistances


The Healer is a flying unit. She has no assault capacities, however can quickly mend any ground units, aside from when in resistance (in which case she recuperates harmed structures).

At the point when the healer is conveyed, a corona shows up around her. On the off chance that all units have full wellbeing, she won’t do anything. Should a unit be harmed by a guard, she will fly over and begin mending.

Note that Healers won’t mend flying units (different Healers/Dragons/Balloons) or itself (not at all like a recuperating spell which recuperates everything, healers notwithstanding).


The Dragons is a fearsome flying unit and is equipped for threatening both ground and air units. In contrast to the inflatable, which additionally flies, the winged serpent has an extended assault, like Archers


The P.E.K.K.A is the last troop to be opened in the sleeping quarters. It has the most grounded protective layer and harm of any unit in the amusement. Be that as it may, it is the most costly of all.

She has purple precious stone spikes developing on her side, and conveys a sword.

At level 3 a P.E.K.K.A’s protective layer shading changes from dim blue to dark, giving her a harder look

Barbarian King

The Barbarian King is greater than a Giant and hardest all things considered! Make this retard out of Dark Elixir and let him free on a foe town!!

The Barbarian King is an everlasting unit, so he just must be prepared once. Notwithstanding, on the off chance that he falls in fight he should recover his wellbeing by putting him to rest before he can be utilized once more. Additionally, when you assault a brute lord while it’s as yet energizing, their adjust will be vacant.

The Barbarian King can be opened from the Barbarian King Altar, which costs 10,000 Dark Elixir.

Archer Queen

The Archer Queen is an undying unit so she just must be prepared once. In any case, when her wellbeing is brought down in fight she should recover before she can be utilized once more. The measure of time she rests is straightforwardly corresponding to the wellbeing she has left toward the finish of the fight. So in the event that she isn’t harmed, she is prepared to battle promptly notwithstanding, on the off chance that she falls in fight, she should rest for the full regen time demonstrated as follows.

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